character setup with 2 poses

I want to make a 2d human character using the bone rig setup in unity. I want the character to have a front profile and a side profile. The front profile will be for idle and talking. The side will be used for running. Can I use these two separate profiles on the same object?

I could get the same amount of bones easily enough for the body but the issue comes up with the hair and cape I wanted to animate. the front view has much more of the cape shown than the side profile so I don’t think I can use the same bone structure. Similar situation with the long hair.

I have brought in both profiles as separate PS files with each part separated into their layer and created a rough iteration of the desired animation but no idea how to put them on the same object and animator

Is setting up a rig for this not the way I want to go and I should use a sprite sheet instead?

If you have two separate files, the easiest thing is probably to create a parent object with an animator component, assign the two rigs as children, and then animate them as you see fit (make sure the rigs don’t have their own animator components).

You can activate and deactivate the rigs in animation to swap between them.