I want to make a 2d human character using the bone rig setup in unity. I want the character to have a front profile and a side profile. The front profile will be for idle and talking. The side will be used for running. Can I use these two separate profiles on the same object?
I could get the same amount of bones easily enough for the body but the issue comes up with the hair and cape I wanted to animate. the front view has much more of the cape shown than the side profile so I don’t think I can use the same bone structure. Similar situation with the long hair.
I have brought in both profiles as separate PS files with each part separated into their layer and created a rough iteration of the desired animation but no idea how to put them on the same object and animator
Is setting up a rig for this not the way I want to go and I should use a sprite sheet instead?