I have a human character in the scene. I want to use it with baked light. I set it “static” as well as the floor and the wall.
But when I change the baking of my only directional light source from “realtime” to “baked”, the shadow cast by the character disappears, although the shadow cast by the wall remains as it should.
I want the shadow of the character to be seen properly. What am I doing wrong?
I am using Unity 5.3.