I’ve never made a character for Unity. I am unsure of what scale I should use in 3dsmax. I can figure out what scale to use, but I am wondering if the example I have here is too small. The reason I ask is when I load in the example character from the ‘Ultimate MMO’ (bought from the asset store) he seems to load very small compared to the smallest terrain painting brush. Which seems like the size for the character is not a scale I should follow.
To keep it consistent for the art its best not to change the scale. I am just trying to decide what the best scale is to keep in-game. It seems like the scale of that character is way too small since the smallest terrain brush is just a ‘block’ next to the character. So I think at the current scale hes too small so I should go at least larger.