I wanted to make the character sprites change based on health. But it’s not changing in the game. Here is my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Unit : MonoBehaviour
{
public string unitName;
public int unitLevel;
public int damage;
public int maxHP;
public int currentHP;
public int maxEnergy;
public int currentEnergy;
public string Move1;
public string Move2;
public string Move3;
public string Move4;
public string SPMove;
public Sprite FullHP;
public Sprite SpecialMove;
public Sprite LowHP;
public bool Damage(int dmg)
{
currentHP -= dmg;
if (currentHP <= 0)
return true;
else
return false;
}
public bool TakeDamage(int dmg)
{
currentHP -= dmg;
if (currentHP <= 0)
return true;
else
return false;
}
public void Heal(int amount)
{
currentHP += amount;
if (currentHP > maxHP)
currentHP = maxHP;
}
private void DynamicPortraits()
{
if (currentHP <= 25)
{
this.gameObject.GetComponent<SpriteRenderer>().sprite = LowHP;
}
if (currentHP >= 25)
{
this.gameObject.GetComponent<SpriteRenderer>().sprite = FullHP;
}
}
}