The animator window goes through all the animations and it all works but for some reason my character suddenly is stuck in a T pose. I have seen other threads but none had any solutions that worked for my case. I have code that goes along with the animator for sprinting and it all works but my character just sits there in the T pose. Any ideas or suggestions would be greatly appreciated.
That happens if you’re in a state that doesn’t have an animation assigned, or if the animation doesn’t match your rig
Check the state getting played when this happens (in your case, Jog_F), and make sure that it has an animation, and the animation belongs to the model you’re playing it on.
I fixed the problem, it was not that but now hes leg looks like its broken. thanks for the suggestion
How did you fix the problem @Nutcoco ? Matching the animation with the rig did not work for me
I just had this issue, and I tracked it down to the “Write Defaults” checkbox on my animation clip. Disabling this option fixed the problem for me.
In my case, I did not have the Avatar assigned on the Animator Component in the Inspector.
Once I assigned an avatar, all of my animations worked perfectly.
@augivision Thanks, this worked for me
I tried all of this solutions then I realized that I had an animator on my model and an animator on the parent gameObject of my model.
Not sure if this will be helpful to anyone in the future.
