Hello,
I use in my game different characters which are controlled over a menu by the player. Now I want to create that two characters walk to another caracter (a victim), pick him up and carrying him to another destination. For moving the characters I use NavMeshAgent.SetDestination.
Do you have any idea how can I realize that idea?
Thanks and best regards
Florian
I think that beyond your characters moving to the victim this won’t really be related to Navigation. I would handle the picking up by simply disabling navigation on the victim completely and have the characters that pick the victim up replace their separate navigation with a shared one they’re pinned to in sort of a “carrying formation”. They’d effectively temporarily become children of a shared navigation GameObject until they put the victim down again.