Character teleport himself when play animation.

Hi all,

There my problem : I have a character with a wipe, and only the wipe has bones. To animate it easily i decided to linked it an IK solver. But when i export my character in unity different things appear but not my animation…
In general rig, my character does not animate. In legacy, when i play an animation he disappear …
I try to export with and without bake animation, but it doesn’t want to work.
I work with 3DS max and export in FBX 2012.

Someone know how to solve that ?

[Edit]See comments[/edit]

I find a “way”.

I lock entirely my character movements thanks to a rigidbody and freeze all positions.
Then i parent it to an other object who will receive all scripts and replace the character (and disable mesh renderer of new object…).