I’m on this problem since a few day.
I have created a character and done some animations, and one of them have bones and an IK solver.
I work with 3DS Max and FBX exporter 2012.
So when i export it, with or without bake animation, when the character is put in the scene and play an animation, he teleport himself to an other location. When he is playing this animation we can’t move him like we set his position in an update.
I don’t understand why, there is no script just an animator…
Some models have animations that lock them at a specific location. Try parenting it to another game object such as a capsule with the mesh renderer turned off and moving the capsule.