Character teleporting back to origin point when using looped animations

Hi! I’m currently trying to create a third person character controller. I’ve got pretty much everything working, except than when my character is walking or running, at the end of each animation it teleports back to the origin point. I’ve read about root motion, but I can’t find the settings for it. Can anyone please help me?

Thanks in advance :slight_smile:

Uncheck “Apply Root Motion” in the Animator component.