I’m looking for some advice for my case, I hope you guys can help
I have a main character in my game, and he has about 30 animations, all in different sprite sheets.
My game is a martial arts game, so I’d like to have variations of the character with different colour belts.
Finally, I’ve read about the sprite packer, and that seems like something I should take advantage of
Currently, I’ve placed all the spite sheets in the resources folder, and then I use LateUpdate to swap sprites to show the character with different belt colours (this technique was demonstrated at Unite 2014). This seems to work just fine, but I don’t think this is compatible with the sprite packer.
So, any ideas for a different set up that would work with the sprite packer? I don’t have a need for changing sprites at run-time. I only used this technique because it seemed like the least amount of work…
However, now I’m looking for a solution that is compatible with the sprite packer. Maybe it’s possible to use the sprite packer to create an atlas for all the sprites of each character variation, and then use something to point to different atlasses…?
Advice is very much appreciated. Thank you!