Character walking in the facing direction

Hello. This question might be already answered but I wasn’t able to find a solution for this.
I have an character that already rotates and move. Now I want to make the character to rotate and to walk in the direction he is facing when i press “W” key.

Here is my code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class moveScript : MonoBehaviour {

public float speed = 1.5f;            // The speed that the player will move at.
public float mspeed=1f;

    Vector3 movement;                   // The vector to store the direction of the player's movement.
   public Rigidbody playerRigidbody;          // Reference to the player's rigidbody.

    void Awake ()
    {
        // Create a layer mask for the floor layer.
   

        // Set up references.
       // anim = GetComponent <Animator> ();
        playerRigidbody = GetComponent <Rigidbody> ();
    }


    void FixedUpdate ()
    {
        // Store the input axes.
        float h = Input.GetAxisRaw ("Horizontal");
        float v = Input.GetAxisRaw ("Vertical");

        // Move the player around the scene.
        Move (h, v);

        // Turn the player to face the mouse cursor.
        Turning ();

        // Animate the player.
       // Animating (h, v);
    }

    void Move (float h, float v)
    {
        // Set the movement vector based on the axis input.
        movement.Set (h, 0f, v);
       
        // Normalise the movement vector and make it proportional to the speed per second.
        movement = movement.normalized * speed * Time.deltaTime;

        // Move the player to it's current position plus the movement.
        playerRigidbody.MovePosition (transform.position + movement);
    }

    void Turning ()
    {  
        Vector3 mrotation=new  Vector3(0, Input.GetAxis("Mouse X"), 0);
        playerRigidbody.transform.Rotate(mrotation* Time.deltaTime * mspeed);
    }

  /* void Animating (float h, float v)
    {
        // Create a boolean that is true if either of the input axes is non-zero.
        bool walking = h != 0f || v != 0f;

        // Tell the animator whether or not the player is walking.
        anim.SetBool ("IsWalking", walking);
    }*/

}

I know there is a way to do that( so many games already use it) and I really want to get it working on my project.
Any help will be appreciated and I would like to thank you in advance :slight_smile:

Serju

Try to make use of Transform.forward to get the direction which the player is facing.

Here is the documentation of Transform.forward which has a really easy example:

OK. I’ll try that and I’ll reach you back :slight_smile: