This is my first character with bones and I’m trying to see how the mesh holds up and where it cracks, and what the limits should be.
The keys are;
Neck z x c v b n
Right Shoulder 1 3 5 7 9 - (minus key)
Right Forearm t y u i o p
Left Shoulder 2 4 6 8 0 = (equal sign)
Left Forearm f g h j k l
I started to make sliders but being a newbie I couldn’t get it to work and it’s getting late.
She isn’t totally nude, she has a hat.
Web Player:
http://www.birdshow.net/unity/CharacterOne.html
Apps:
http://www.birdshow.net/unity/CharacterOneIntel.zip
http://www.birdshow.net/unity/CharacterOneBinary.zip
-SB-
Is she going to be nude in the game? I don’t see any point to making a whole naked body otherwise.
I’m not sure she will be in a game my focus right now is to test the limits of a mesh and texture in Unity and how I can rotate the joints to see where the breaks are so I can add “weighting” and smooth the mesh.
I want to add sliders to the joints but I’m new here and haven’t got to figure that out yet.
If this offends anyone in the community I will remove it.
-SB-
You could always just change the texture to a skintight suit…
PS: links are broken.
It’s okay, we had cartoon genitals in Japan on here not too long ago and that didn’t get taken off.