So I have a character which i know for sure the navmesh is causing it to float. some additonal information is that it also falls halfway through box colliders when the there is no scripts attached and it is just a rigid body and box collider attached to the character. Heres a picture any guesses?
Good day.
You need to change the offset property (at Nav Mesh Agent Inspector). Offset is usefull to have agents moving in a mesh area, but not at the same plane (like submarines or airplanes).
Is the height difference between the obect mesh and the real nav mesh agent position.
Make some test to find the best offset (when player mesh touched the ground)
I dont know whats your game or what you want to get, but if it is falling is because it have a rigidbody with “Use gravity” activated, and the ground does not have a non-trigger collider.
Bye!
that fixes the issue of the character floating but the problem is that everything else is halfway down the character