Hello there !
I’m facing a problem and I can’t find the solution by myself.
So, I have a character made of an object containing 2 mesh, one for the body himself and an other one for a sword (that is attached to the hand of the character by the armature)
each has its UV map
If I put my object on the scene, I can apply a material to the body, and an other one to the weapon. But I make this character spawn into the game from a script, so I have to “attach” the textures on these objects I think.
So I started to click on the sword, then click the “select” button in the inspector panel and I applied the texture from here and do the same for the body. But, the last texture I “attached” to one or other mesh is also applied to the other as the same material :o
I’m not sure if my explanation is clear ^^
How can I solve that? how can I cut off the dependencies or something? Maybe my approach is the bad one?
Thank you for your replies