Character won't play animation/move during play

First off I suck at scripting bc i animate/model… all my animations work, I tried using the standard 3rd person controller but that wont work, when i add characterMotor, he falls through the ground(still doesnt animate) even when collider is above ground… I dunno what to do but can sumone plz help or direct me to a link that can really help me bc I been looking everywhere… I want a simple old school RPg movement (like Tales of Graces) all im using is a Idle - Run - Jump animation… I appreciate if someone can solve my problem, u will definitely be credited in my game…

\Everything I been working on is right here:
http://forum.unity3d.com/threads/186387-Another-Tale

I got the char to stay on ground but animations still wont play, Its crazy how noone on here has an answer for this… smh :confused:

There are literally thousands of reasons your animations are not working. Without more information no one can help you beyond guessing. If you really want me to guess, I guess that you have not properly assigned the rig and you are trying to use the default generic rig when you should either be using Humanoid or legacy, depending on if you are using Mecanim or legacy animation system.

I am using humanoid, all bones work properly… and all animations play on the preview window… I believe im doing something wrong with the script and i just cant figure it out… :confused:

Thnx for replying tho, i appreciate it

Well, if you put your script here, we can certainly help you better. Or have you already posted it in the script help section?

I would imagine that the most likely scenario would be that inside the script you are not calling the animations properly. If you are using Mecanim to drive your animations, make sure that you have the right parameters assigned to each animation in the Animator Controller and that these parameters are being correctly pointed to and driven inside of the script.

I found that it also seems to matter which trigger event you are using to dictate the frequency of parameter updates.

i was using the default 3rd person controller script, i just used my animations instead of theirs… i used the same names as well… did i do everything wrong?? i thought using my animations with their names would replace it… i really suck at this (sigh) ;/

Well, there’s your problem! If you mean the controller that uses the guy with the wrench, it uses the Legacy animation system. By setting them all to Humanoid, you’ve made them Mecanim. The two systems don’t work together. Change them all to Legacy and make sure the script names match your names and it should be good to go.

Of course, I already told you to check that in my first response. :slight_smile:

really? wow im such an ass!! >< lol imma check it out after work but man, i didnt know that humanoid was macanim, thnx for shedding some knowledge on a brother, ill let u know how it turns out, thnx ^^