hello everyone.
Now I have a problem.
In my project, I make a character and an AI.
I make a sample script let the AI can attack and make damage to my character like this…
In AI…
function OnTriggerEnter (other : Collider) { if(other.gameObject.tag=="player"){ other.gameObject.SendMessage ("ApplyDamage"); } }
In character…
function ApplyDamage(){ HP--; }
but my character don’t get any damage when the AI attack…
and I find a interesting phenomenon.
when my character stay and not move,I can’t get any damage.
bug when I move, I can get damage!
Move>>I can get damage.
Stay>>I can’t get damage.
Have any idea to fix the bug??