Hi, I am making a 2d-platformer game in which the player can control gravity and have some issues regarding hit detection. As of now, I am using a CharacterController to move my character.
I need to be able to know when my character has left the ground. OnCollisionExit does not exist for CharacterController, so that won’t help. The isGrounded function does not work, since the char could be walking on the ceiling or on walls. I guess I could find ways to code around that, but I was hoping there would be an easy/practical solution already.