CharacterController gets pushed by RigidBodies

Hello Community

My CC gets pushed by moving Rigidbodies. Is there a way to avoid this?
I use the DragRigidbodies.js Script from the wiki and whenever I drag one and it collides with my CC, my CC gets pushed away from the RigidBody.

The dragged RigidBodies are set to kinematic by the script, could this be the problem?

I hope someone has an idea how to fix this :slight_smile:

Thanks in advance!

It seems that you have a RigidBody attached to your CharacterController. From Unity’s Reference Documentation, it seems like they suggest not using both a CharacterController and a RigidBody for the same object.

Read this if you haven’t.

Unity - Character Controller

At the bottom, it says, “The Character Controller can not be affected by objects through physics.”