My CC gets pushed by moving Rigidbodies. Is there a way to avoid this?
I use the DragRigidbodies.js Script from the wiki and whenever I drag one and it collides with my CC, my CC gets pushed away from the RigidBody.
The dragged RigidBodies are set to kinematic by the script, could this be the problem?
It seems that you have a RigidBody attached to your CharacterController. From Unity’s Reference Documentation, it seems like they suggest not using both a CharacterController and a RigidBody for the same object.