CharacterController in DOTSSample vs EntityComponentSystemSamples

Hi,

I’ve been looking at the DOTSSample project and I’m trying to understand some of the differences between the character controller in it vs the one in the physics sample.

For example, why is there a custom CharacterControllerCollider instead of using PhysicsCollider? They look very similar.

More generally, if I’m understanding the code properly, the DOTSSample sample does not create a kinematic body in the physics system. Is that correct? Why?

Thanks for your help!

1 Like

same confusion, i tried change it to PhysicsCollider in DOTS-Sample, but it resulting mess behaviour, i guess PhysicsCollider could break netcode in some way?