I’m kinda new to unity, I’m trying to make a game (for ludumdare, cause i figured its a good way to learn this program), and I’ve run into something that is most likely very easy to solve.
So, I’m making a third person platformer, and am trying to make gravity with a character controller. Basically, I have this:
Yes a box collider should work, as soon as the bottom of the character controller collides with it isGrounded should be true. Im not sure if it is collisonFlags that set it, try using CollisionFlags.CollidedBelow