Any help would be appreciated. What am I missing. Has to be something simple i’m doing wrong. I have waypoints and am moving my character towards them however they do not move at the unit speed passed to the move method.
_Direction = Vector3.Normalize((_JMyPath[_JMyPathSpot]-transform.position));
_MyController.Move (_Direction * Time.deltaTime);
I’ve even tried it with SimpleMove( Vector3.left * 1f ). On a cylinder placed onto a plane, it will not move at 1f if I check the distance its covered every second. It moves at .83 - 1.01 units. I can understand a little variance.
If I try its move method with ((Vector3.left * 1f) * Time.deltaTime) I get the same result…
Higher numbers vary less as a percentage a speed of 4 gets 3.94-4
I’m detecting the distance by every second storing the objects position; before I store it I log the Vector3.Distance from the last stored location and it’s current position.