Hey guys, just trying to get some simple movement in using the CharacterController.Move() function.
It works, sort of.
the player moves forward, but also moves upwards on the Y axis for some unknown reason.
The movement code is:
*moveDirection = transform.TransformDirection(Vector3.forward); moveDirection *= walkspeed; moveDirection.y -= gravity * Time.deltaTime; controller.Move( moveDirection * Time.deltaTime );*
I’ve been watching the Y co-ords in the editor and it always snaps to -11.55 every time i hold the button to move, but after releasing the button the character will fall back down to the ground.
Any help figuring out why would be greatly appreciated.