Hey guys, just trying to get some simple movement in using the CharacterController.Move() function. It works, sort of. the player moves forward, but also moves upwards on the Y axis for some unknown reason. The movement code is:
moveDirection = transform.TransformDirection(Vector3.forward);
moveDirection *= walkspeed;
moveDirection.y -= gravity;
controller.Move( moveDirection *Time.deltaTime );
I’ve been watching the Y co-ords in the editor and it always snaps to -11.55 every time i hold the button to move, but after releasing the button the character will fall back down to the ground.
Any help figuring out why would be greatly appreciated. Thank you