CharacterController Move vs. SimpleMove

Is there any performance difference in using Move with gravity in the Vector or just SimpleMove? I’m not sure what simplemove does behind the scenes so I thought I’d ask.

Edit: This is for iOS mobile devices where many charactercontrollers on screen take a good bite out of the FPS. So I’m looking for any kind of performance difference.

Like between these two: (supersimple gravity setup for clarity)


Simplemove:

charControl.SimpleMove(new Vector3(1,0,1);

Move:

If(charControl.isGrounded)
   charControl.Move(new Vector3(1,0,1);
else
   charControl.Move(new Vector3(1,-1,1);

the difference in performance is negligible… you want to use Move if you need more control (IE jump, flight, gravity reversal or planetary gravity, etc)