CharacterController Physics Mesh - Odd Shape

Is there a way to use the Physics > Mesh Collider instead of the CharacterController but still allow use with a move script?

Parts of the mesh will clip through or not “run into things” via the charactercontroller because it is the shape of a sphere and I’m trying to get this with a tank shape. Any suggestions?

You can make the sphere encompass the entire mesh but then you’re looking at having the tank float above the terrain/road because it has to be so large to encompass the tank mesh.

Bump for justice.