CharacterController set the Min Move Distance via Script

Question in the Title.

My Problem: With High Movespeed my Character Slowly gets into Obstacles until he pass trough. Set the Min Move to 0.05f solves it. But another Problem Occurs. My Character has also a Slow Glide functionality but in this case it is slower then the Min Move Distance so he don´t move down at all until I give him some Horizontal Input.

I heard about System.Reflection but never used it and I dont know how to access something with it. Hope somebody have a tricky Solution.

1 Answer

1

The field is in the manual yet it’s not scriptable.

It’s also missing from the scripting reference.

I’ll file a bug.

Any chance you have the bug link somewhere?