Hey Guys,
In my game I am using the A* Path-finding script. It is very light when I profile it which is great, but Inside AI follow, there is a call to CharacterController.SimpleMove(). This eats up more then 10x the process of the renderer.
I have about 20-30 enemies on my screen, all using this move method.
I have provided a screenshot of the profiler tool showing this. it is called from the fixed update shown. In case you’re wondering i have my fixed update set to 0.05.
Soon as I stop using SimpleMove() and use Translate instead, Performance is excellent, otherwise it grinds to a halt.
I have decided that CharacterControllers are too processor heavy to use for swarms of enemies, and I will make my own based on box colliders.
I hope though someone can prove me wrong and tell me how to fix this while still using CharacterContorllers.
Thanks!
Alex
