I’m trying to get a classic 2d platformer feel (think mario, or megaman), without having to write my own movement/collision system. I can get most of what I need out of the character controller, but the one problem I have is that it’s based on a capsule, and so the rounded edges give some behaviors I don’t really want. Namely, the way it doesn’t cleanly drop off edges, but rather seems to sink a bit before finally falling (on account of the curved surface). Any way I can substitute in a box collider for the capsule?
I am not sure, but can you just add a box collider? It will remove the capsule, but i am not sure if it will remove the character controller.
The only thing the character controller can use is the capsule. It’s really intended for Unreal/Quake/etc. FPS controllers.
–Eric