I made a script for walk ,run and idle animations for my weapon ,this script I saw on youtube and I wrote it from the video.
First I get error that CharacterMotor does not exist in the current context tho I have it in my assets.
And I get errors like
- (34,22) error cs1525 unexpected symbol “{”
- (42,40) error cs1519 unexpected symbol “else”
- (44,54) error cs1519 unexpected symbol “=”
- (44,76) error cs1519 unexpected symbol “;”
- (45,76) error cs1519 unexpected symbol “=”
- (45,87) error cs1519 unexpected symbol “;”
- (46,74) error cs1519 unexpected symbol “=”
- (46,85) error cs1519 unexpected symbol “;”
- 47,78) error cs1519 unexpected symbol “=”
- (47,90) error cs1519 unexpected symbol “;”
- (49,17) error cs8025 parsing error
Really need help since I am lost I tryed to find whats wrong with these lines and couldnt solve with removing or adding the symbols ,need someones help ,especialy with CharacterMotor problem ,since I dont understand how it cannot exist.
Also I have the same problem with SpeedController like with CharacterMotor.
Thanks
using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour
{
public CharacterController CharCont;
public CharacterMotor CharMotor;
// Holder for weapons
public Transform WalkAnimationHolder;
public Transform JumpAnimationHolder;
public Transform SwayAnimationHolder;
public Transform RecoilAnimationHolder;
public WalkingState walkingstate = WalkingState.Idle;
public float VelocityMagnitude;
public float WalkSpeed;
public float RunSpeed;
public void FixedUpdate()
{
AnimationController();
SwayController();
SpeedController();
VelocityMagnitude = CharCont.velocity.magnitude;
}
public void SpeedControler()
{
if ((Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0) && VelocityMagnitude > 0)
{
if (Input.GetButton("Run"))
{
walkingstate = WalkingState.Running;
CharMotor.movement.maxForwardSpeed = RunSpeed;
CharMotor.movement.SidewaysSpeed = RunSpeed;
CharMotor.movement.maxBackwardsSpeed = RunSpeed / 2;
}
else
{
walkingstate = WalkingState.Walking;
CharMotor.movement.maxForwardSpeed = WalkSpeed;
CharMotor.movement.SidewaysSpeed = WalkSpeed;
CharMotor.movement.maxBackwardsSpeed = WalkSpeed / 2;
}
}
else
{
walkingstate = WalkingState.Idle;
}
}
public void AnimationController()
{
if (walkingstate == WalkingState.Running)
{
WalkAnimationHolder.animation["RUN ANIMATION"].speed = VelocityMagnitude / RunSpeed;
WalkAnimationHolder.animation.CrossFade("RUN ANIMATION" , 0.2f);
}
else if (walkingstate == WalkingState.Walking)
{
WalkAnimationHolder.animation["RUN ANIMATION"].speed = VelocityMagnitude / WalkSpeed;
WalkAnimationHolder.animation.CrossFade("WALK ANIMATION" , 0.2f);
}
else
{
WalkAnimationHolder.animation.CrossFade("IDLE ANIMATION" , 0.2f);
}
}
public void SwayController()
{
}
}
public enum WalkingState
{
Idle,
Walking,
Running
}