CharacterMotor + FPSInputController problem in c#

Hi everyone,

I recently downloaded these scripts:
http://forum.unity3d.com/threads/64378-CharacterMotor-FPSInputController-PlatformInputController-in-C

Especially the CharacterMotor and FPSInputController.

I previously had the JS versions and wanted the c# versions.

But i encountered a very strange bug. Everything works fine when i host my server on the built version and i play with the Editor, but when i try the inverse, when i host with the Editor and join the game with a built version, my character does not move at all.
All the rest is going fine, just, i can only move if I play in the editor…strange no?

Any idea what could cause this?

This is absolute non-sens, i am loosing my mind here.
In theory, i can make a script wich run only on the built version or only on the editor, but i don’t see anything that can does that here.
And plus, i have nothing that does that kind of things in my all game…

Any help, even a tip would be VERY appreciated.

Thank you.

The best thing I can tell you is to stop, and start a new little project and create your own controller. Only this way will you understand what all of that does.

A good place to start is the documentation.

A perfect little character controller to play with.

Well, that’s already what i’m doing ^^
But i still don’t understand how it is possible to have a thing working on the editor and not the built one…
Anyway, thanks for the links.