i’ve use SpringFollowCamera, SmoothFollow and SmoothLookAt Component targeting player gameobject with CharacterMotor component.
But look like CharacterMotor component have jitter when player movement drag camera and close to the camera.
Does anybody encounter this problem?
Is it CharacterMotor.js script bug?
楼上来自天朝?
最好别用别人的脚本。。自己写一个舒服多了
= = 没啊, 我是升级自己的移动模块代码到3.0… 融合了官方的代码的功能, 不过碰上个抖动问题… 就确认一下是不是这个组件写的有问题。
囧 在看懂别人代码前别轻易用别人的代码
XD bump!
Solved, Set useFixedUpdate = false, CharacterMotor will not jitter.