character's run loop drifts side-2-side (mixamo run clip)

So I have a character I created using Mixamo Fuse. Very basic. I attached a run clip to the character. I imported and proceeded to “bake pose” for rotation, Y, and XY. The loop is very clean except for the fact that seems to be drifting side-2-side from the root. You can see exactly what Im talking about here…

Has anyone experienced this. I kind of figured Mixamo had clean loops so am I missing something.

Did you bake the pose based upon “original” XZ position ?