character's walking animation freezes and floats around

Hey I’m new to this and I’ve been having some troubles with my very small game project I just have to make my character move through pathfinding but what’s giving me trouble is the animation. The cahacter has an idle animation until she starts walking, but after maybe one or two cycles she just freezes and floats around the room. She also doesn’t go back to the idle animation and I don’t know what to do.

Here’s my code in case that’s needed:

using UnityEngine;
using UnityEngine.AI;

public class PlayerController : MonoBehaviour
{
public Camera Kamera;
public NavMeshAgent Agent;
public Animator Anim;

    void Start ()
    {
        Anim = GetComponent<Animator>();
    }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
           Ray Strahl = Kamera.ScreenPointToRay(Input.mousePosition);
           RaycastHit trifft;

          if (Physics.Raycast(Strahl, out trifft))
          {
              Agent.SetDestination(trifft.point);
              Anim.SetBool("geht", true);
         } else {
            Anim.SetBool("geht", false);
        }
    }
}}

Your code isn’t nearly as relevant here as the Animator state machine. You need to double check all of your state transitions and see if they make sense.

hmm I only have ENTRY → IDLE → ← WALKING