Hi all,
I’m trying to think of a way to handle characters with reflective materials, e.g. metal arms, with sufficient quality but without dropping too much performance. I’m aiming to use global illumination as well.
The parts of my plan which I guess will be nailed down:
- Baked lights
- Baked light probes
- Select metallic smoothness setting that will let us minimise inter-reflections without losing too much quality
But I’m unclear on how to best handle reflections from a dynamic character.
- SSRR?
- Attach dynamic reflection probes to all characters?
- Vary reflection probe resolution by distance from the camera for performance?
I’m worried that multiple reflection probes updating every frame would be too heavy. Any thoughts?
Thanks,
JT