Charakter Morphing Tool

Hi everyone! I would like to show you my newest tool (and the first I’m going to release on the asset market)!
I call it FaceGen, but it can morph anything. All it needs are two Meshes with the same Vertex count and my PreRenderScript, alias ShrineOfMorphing! The ShrineOfMorphing extract the information and saves it into my Morphling.
Now you won’t need the meshes anymore. The Morphling can be applied on every BaseMesh (same Vertex Count!) you like and you have access to the values you thaught him. Sry for the strange names, but I think it helps people understand the scripts. The morphing itself works really fast!

Here is a screenshot:

Yes, I’m so happy at the moment! It was hard, but I have done it! Yes Yes Yes! (Finshed 10 minutes ago. Don’t mind me!)

If the unity community supports me, like you guys always do, I’m sure I could even handle Morph-Animation! Cheers!

Excellent work! Can’t wait to see it!

I haven’t implemented characters into my game yet but will need something like this soon.

I was thinking of implementing characters using Maximo-based models and wonder how/if this would work with those?

PM me if you need a beta tester or get a web-demo up and running.

-Tim

Not sure what “Maximo-based models” are, but as long they have vertexes, it works!

How much is it going to cost?

Very good, however you may want to pick another name as FaceGen is a fairly well-known product.
( http://www.facegen.com )

Always worth a quick google before choosing names :wink:

@MikeUpchat:

Around 30$. Depending on how much time I spend till this version is finished. Depending on sales I might develop the tool further and split it in two version (lite pro). Like I told this is my first time experience with “asset store”. Goal is to cover my worktime and make my tool enjoyable for unitys :wink:

@Phil W:
You are absolutely right, guess I call it “DarkPhoenixX’s FaceGen”. And I hate FaceGen! Honest, give me one week and they wish to call their tool like mine.