CharC = CharacterController
my character(main hero) has a CharC, and the enemy has a CharC, when it hits it the if statement should evaluate to true and to work, also the enemy is a child of an emepty gameobject. there’s a tag called monster in my enemy’s gameobject.
function OnControllerColliderHit(hit : ControllerColliderHit){
if(hit.collider.name.Contains("Lv")) //doesn't work
{
print("hit a monster"); // doesn't get printed
}
}
also tried Debug.Log(hit.collider.name)