Hey
So I have just got the standard First Person Character Controller asset for quick testing in my game and I have a test terrain scaled with a resolution of 12 x 12 and when the character collides with an edge on the test terrain the frames drop from a steady 60 fps V-Sync to 2-5 When I put everything inside the FixedUpdate Loop (Physics) into the update loop its fine and doesnt drop in frames but I would rather have my physics in FixedUpdate Can Someone tell me why this is happening?
-Many Thanks in advance