Hi, I want to integrate Chartboost into a unity mobile game that exists on google paly and apple app store. I am using unity 5 and with the android everything is ok on IOS there are problems. First of all when I build the xcode project there is an error
Exception: Project file not found at file path C:/MyPrograms/Star Ball Galaxy/build/iosFree
UnityEditor.XCodeEditorChartboost.XCProject…ctor (System.String filePath) (at Assets/Chartboost/Editor/XCodeEditor/XCProject.cs:91)
ChartboostSDK.ChartboostPostProcess.ProcessXCodeProject (System.String path) (at Assets/Chartboost/Editor/CBPostProcess.cs:50)
ChartboostSDK.ChartboostPostProcess.PostProcessBuild_iOS (System.String path) (at Assets/Chartboost/Editor/CBPostProcess.cs:35)
ChartboostSDK.ChartboostPostProcess.OnPostProcessBuild (BuildTarget target, System.String path) (at Assets/Chartboost/Editor/CBPostProcess.cs:26)
UnityEditor.HostView:OnGUI()
I do not know how to fix this but Unity builds the xcode project. When I try to build the xcode project I had and arc issue that solved it by removing the arc on chartboost mm
files. But then I get a linking error and a warning
warning: directory not found for option ‘-L/Users/alexm/Downloads/iosFree/LibrariesPlugins/iOS’
ld: library not found for -lChartboost
do I have to do something extra? I downloaded the IOS sdk and I did a drug and drop of chartboost.framework into the xcode project but it did nothing