I would like to add a chat in the lobby waiting room.
I have a chat already working “in game”, so once the players have loaded the game scene with the network manager, but it seems to be complicated to add a chat in a scene not loaded by the network manager?
What I have now:
the game starts, the player loads the first scene.
he connects either as host or client in a lobby.
I don’t know how to spawn my chat system on the network.
Is that possible, can I spawn a network object as soon as the player connects, or should I load a scene (additively maybe) to allow that?