use them how ever you want but when you put them into unity be sure to resize them because they become really small just resize them easy.
[ LICENSE ]
theres really no license this is my first release and i really don’t care what you do with them as long as you buy them.
[ HAVE FUN]
have fun with the models and maybe i’ll see them in a game of yours.
[PROBLEMS]
please contact me if theres problems with the product theres no refunds though sorry.
[BUY]
buy it here 1$ - http://cpproducts.weebly.com/unity-models.html
ya but some people don’t have model making things, i just thought maybe some one with like not alot of money would get some cheap things for there unity game, cause real good ramps could be lots of money like 20 - 30 bucks
oh really wow i felt dumb cause my friend told me to make cheap ramps so people with no money would buy them ah but still it’s up lol maybe someone will buy them.
money is in buildings, and characters. but unless they are good, nobody will want to buy them.
also, if the models are in sketchup format (which they probably are unless you bought pro) then nobody will want them unless they have sketchup pro to convert them with.
bigcasey123, better get blender which is free and start learning
sketch up is a really bad platform for serious modeling, these models aren’t going anywhere but you should cherish them,since they are probably the 1st ones you ever made^^,so make a good memory out of this situation,i bet you will be laughing some time later…
and keep on modeling
Heh, funny. I use sketchup Pro 8 as my primary modeller.
Everything in that scene, apart from the particle systems, is made in sketchup
Sure, every model takes hours to get anything that looks like anything, and UVing is a case of taking othorgraphic screenshots and then overlaying the texture on to every single polygon, but it works. And works well too.
i’ve seen nice models made with sketch up that are nightmare inside a 3d program
normals all over the place etc…
for modeling buildings simple stuff is ok at some extent
but for anything more complicated and serious,i really don’t think so
afaik it doesn’t let you work with topology.
so animated meshes is almost impossible to be modeled correctly (unless pro have other features…)
since you use it,i have a question
how can you cut a part of a mesh, lets say a wall,i double click and it has blue border lines
how can i make that a saparate mesh?
You’ve just described something that does not work at all, sorry. Or at least your definition of “work” is substantially different from mine. Also your screenshot doesn’t show up.