Hello
This kind of works OK, modelling the blob shadow into the fern/gorse bush mesh objects. It is not an accurate shadow and it would get cut off on a slope along with the foliage, but I reckon I can live with that. It just helps ground the bushes in an Ambient Occlusion kind of way and for the sake of 2 extra tri polygons why wouldn’t you?
Cheers
Boxy
Interesting idea. I am however unclear how this projects a shadow onto the terrain. Are you basically just texturing the base of the object with shadow?
This technique also works quite well to simulate ambient occlusion in indoor scenes. Just place polygons with a transparent gradient along the edges of your room… Saves you from a lot of texture-trouble.