I’m trying to make a little isometric terrain generator using sprites.
The goal is to bring this to mobile once it’s a game.
But I’m noticing quite low FPS rates once I start zooming out and showing more sprites on screen.
I checked the profiler and it dips below 10 fps on my Nexus 4 once I hit around 2000 sprites on screen. The solution would obviously be not zoom out so much, but is there a way to maximize performance?
Is for instance, the standard sprite shader a cut-off shader, of does it look for gradual alpha values? Is there a better shader out there?
I’ve already eliminated some sprites that were being rendered under others and disabled them.