I want to implement cheat code in my game, where user can enter a cheat code to get in game cash.
Can i do that without a problem with Apple?
Since the game has in App purchases that give in game cash… so i am wondering if they allow this as it could be misused…
for example giving some users the cheat codes to get in game cash and charge them money without Apple knowing…
of course i will not do that, but just making sure that they allow it , since i want to give the cheat codes to my son, so he can get in game cash without actually paying real money for it.
Hey samshosho – while that’s a nice gesture for your son, probably the way to go there is to let him use a dev device, and provision it up with plenty of in-game cash. From the Review Guidelines,
Instead of like a cheat thing, you could have things like promotional codes where you can give it to people and since you are the developer you could give one to your son. I know games have this promotional codes thing. Could try to do that instead of cheat. People will eventually find out about the cheats.
I don’t think that would be a problem if you explain this cheat code thing when you’re registering your app, if you explain the hidden thing in your code that would not be hidden any more
I used to have my son’s iphone as a developing platform, but since here is not with me anymore, i will have to send him the files and that’s not secure plus he is still young and doesn’t know how to put the dev files onto the device.
Telling Apple about the idea, i don’t think they will let me do it, even though it’s a good idea, but as i said it could be misused! and i don’t think Apple allow for half things or shaky things that will allow for problems to happen.
I guess since no one have tried it before, i better not do it, or the app will be refused and hate it when my app is refused and i have to fix and resubmit, even though most of the time it’s my fault!
Anyway, i guess my son will have to pay real money and i will pay him back and lose 30% , no big deal, it’s not like he is going to go crazy shopping in my app! will he!
There is something else, i am not sure i fully understand, the Ad hoc thing, anyone tried that before ?
AdHoc works just like you think it would – you build out your app in that mode and then simply copy the .app bundle and .mobileprovision file to any of the 100 devices you have specified on your dev portal. The application (example, in a pre-configured state with lots of money) will run on those devices for as long as the mobileprovision file is effective…they do expire after x months but are easily renewed.