Check cache folder?

Hi,

I think I have accelerator running (OSX), but I don’t think it’s caching where I defined it.

How can I double check where the cache is?

Thanks,

Bye,

Jean

@Jean-Fabre , the storage directory you chose during the installation (default for OS X would be ~/Library/Unity/accelerator) should house a “cache” folder that contains all the files currently stored.

Hi,

yes, but how do you verify that now? because I did that and I am watching that folder I defined and nothing new is added to it nor does the current files change in size, though Accelerator is running and when I switch, It does seem to work ( I switching from mac/pc to IOS to Android, and it’s significantly faster indeed)

So, I am not sure how to to actually monitor what’s going on…

Bye,

Jean

In that directory, you should also see a unity-accelerator.cfg and a unity-accelerator.log. You can enable more logging by changing the Debug value to true and restart the Accelerator (on OS X, a launchctl stop com.unity3d.accelerator will stop the service and launchd will restart it). The logs should indicate when items are being retrieved or stored.

Additionally, the Unity Editor logs will contain information like the following if items are being stored/retrieved from its perspective:

Using Asset Import Pipeline V2

RemoteAssetCacheGetArtifact

RemoteAssetCache::AddArtifactToCacheServer

Hi,

ok, thanks for the infos, will investigate.

Bye,

Jean