Hi,
I think I have accelerator running (OSX), but I don’t think it’s caching where I defined it.
How can I double check where the cache is?
Thanks,
Bye,
Jean
Hi,
I think I have accelerator running (OSX), but I don’t think it’s caching where I defined it.
How can I double check where the cache is?
Thanks,
Bye,
Jean
@Jean-Fabre , the storage directory you chose during the installation (default for OS X would be ~/Library/Unity/accelerator
) should house a “cache
” folder that contains all the files currently stored.
Hi,
yes, but how do you verify that now? because I did that and I am watching that folder I defined and nothing new is added to it nor does the current files change in size, though Accelerator is running and when I switch, It does seem to work ( I switching from mac/pc to IOS to Android, and it’s significantly faster indeed)
So, I am not sure how to to actually monitor what’s going on…
Bye,
Jean
In that directory, you should also see a unity-accelerator.cfg
and a unity-accelerator.log
. You can enable more logging by changing the Debug
value to true
and restart the Accelerator (on OS X, a launchctl stop com.unity3d.accelerator
will stop the service and launchd will restart it). The logs should indicate when items are being retrieved or stored.
Additionally, the Unity Editor logs will contain information like the following if items are being stored/retrieved from its perspective:
Using Asset Import Pipeline V2
…
RemoteAssetCacheGetArtifact
…
RemoteAssetCache::AddArtifactToCacheServer
Hi,
ok, thanks for the infos, will investigate.
Bye,
Jean