Is that possible to access the info of collision or triggering of the BoxCollider or other Collision/Trigger component without using messages like OnCollisionEnter2D() or OnTriggerEnter2D on C# Script?
For example, I have this code here:
[SerializeField] private BoxCollider2D frontCollider;
bool collision = false;
void Update()
{
collision = frontCollider.isCollidingWithTag("Other");
}
Is that possible to get what collider the frontCollider is touching depending from its tag and supposing that the defined BoxCollider2D belongs to another gameObject?