Check for any input from new input system

I am trying to lock a function until any input has been detected - so key, mouse click, mouse move, controller button or axis. I am using Unity’s new input system. All I can find online is the old input system.

The function I am trying to lock is a CameraRotation function that causes the third person camera to rotate around the player - however depending on where the mouse pointer sits when the game starts, the camera starts facing in a random direction. I figure if I just bool that function until any input is detected, the camera should start facing in the correct direction until the player starts looking around.

I’m looking for something like
if (Input.anyKey)

There may be clues in here:

The UnityEngine.InputSystem.InputSystem has callbacks such as .onEvent that you can use for such a purpose: Class InputSystem | Input System | 1.3.0

There’s tons of other callbacks in this class useful for lots of other things.