hi
I am getting an error about my object not having an Animation component - which is correct, it is on the object’s parent
how can I do a check to see if the Animation component exists so I can redirect before it throws an error?
if I ask for GetComponent(Animation), it returns UnityEngine.Animation (in the console) when I was expecting “null” -like I get if I ask for a script that doesn’t exist on it
am guessing this is really simple- but so far I can’t seem to figure this out
thanks in advance!
You could use a try catch if your using C# not sure how to do it in java
try
{
//return or play animation
}
Catch
{
//if error do this
}
Does the RequireComponent attribute help you out here?
You could try:
if (animation != null) {
I believe it’s one of the linked components on a transform, so the above should work just fine.
Ya
should work i was thinking of more of a null pointer exception.
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thanks for all of the ideas!
“try” worked until I actually tried an animation in the try section, then errored again
RequireComponent wouldn’t work because the animation was on the parent
if (animation != null) {
worked fine! - which is odd because I could have sworn that’s what I originally tried 
I must have messed up the syntax (it was late…)- still learning javascript, Unity’s implementation of it, and all the other little gotchas
thanks much everyone- my code is all neat and tidy now- at least that part!