I’d like to know how to check if a gameObject has rotated exactly one time around a certain axis. I’ve tried a couple things to no avail. Thank you!
Your thread title almost has an R18 theme there moldorma. 8)
AC
lol, that it does. Anyways, if anyone has seen my Sky Sky Panic 3D topic, what I’m trying to do is recreate the “Level Up!” sign that spins down into place. It used to be a movie clip with a motion tween, so I’m having a hard time converting that to Unity.
You could try to keep a variable that accumulates the rotation. Maybe like in the car demo.
Where RPM = angularVelocity * 3.42 * 60 / 2 pi (don’t quote me on that though)
accumulatedSpin += rpm / 60.0f * 360.0f * Time.deltaTime;