Check for one Rotation

I’d like to know how to check if a gameObject has rotated exactly one time around a certain axis. I’ve tried a couple things to no avail. Thank you!

Your thread title almost has an R18 theme there moldorma. 8)
AC

lol, that it does. :stuck_out_tongue: Anyways, if anyone has seen my Sky Sky Panic 3D topic, what I’m trying to do is recreate the “Level Up!” sign that spins down into place. It used to be a movie clip with a motion tween, so I’m having a hard time converting that to Unity.

You could try to keep a variable that accumulates the rotation. Maybe like in the car demo.

Where RPM = angularVelocity * 3.42 * 60 / 2 pi (don’t quote me on that though)

accumulatedSpin += rpm / 60.0f * 360.0f * Time.deltaTime;