I am trying to find a way just to read if the device is a ARM7 device or ARM6 device. I want to modify the gaming experience based on the device generation.
AKA:
if (ARM =<6){
All textures are 256x256;
}
if (ARM =>7){
Leave the texture sizes alone;
}
if (quality == High ){
Leave the texture sizes alone;
}
else if (bypass == low){
All textures are 256x256;
}
The idea is for the visual quality of the game to change for in game objects but the interactions will remain the same, It is like the old way to manage crapper graphic cards on PC/Macs. Plus it will have appeal to hardcore gamers that want to optimize for online game play on the ARM7 devices.
Is the best recommendation to simply Lock out the older the devices? I would prefer to not do this however.
Currently I am seeing and using the IPhoneGeneration Enumeration but I am looking for a greater or less then condition instead of mapping each Gen.
file:///Applications/Unityi%20Phone/Unity%20iPhone.app/Contents/Documentation/Documentation/ScriptReference/iPhoneGeneration.html
Comments?