var spawnPoint:Vector3 = spawn[randomPick].position;
var hitColliders = Physics.OverlapSphere(spawnPoint, 2);//2 is purely chosen arbitrarly
if(hitColliders.Length > 0) //You have someone with a collider here
You would have to make sure the spawn point is high enough not to get the ground for instance. Or you could use some if statement to remove some of the objects but I would guess that should get you started.
Thanks would you add this to it's own function or add it within the spawn function?
never mind I was being daft that's what happens when artists try to code lol. This seems to be working perfectly I will post my code in case anybody else needs to see how it is used. Thanks very much for your help.
This is how I implemented fafase suggestion into my pickup code
var timer : float = 0.0;
var spawning : boolean = false;
var prefab : GameObject;
var spawn : Transform[];
//check if spawning then when timer is down to 2 seconds use spawn function
function Update ()
{
if(!spawning){
timer += Time.deltaTime;
}
if(timer >= 2){
Spawn();
}
}
function Spawn(){
//Stop timer and set to 0
spawning = true;
timer = 0;
Debug.Log ("Spawn Set to True");
var randomPick : int = Mathf.Abs(Random.Range(0,3));
var spawnPoint:Vector3 = spawn[randomPick].position;
var hitColliders = Physics.OverlapSphere(spawnPoint, 0.1);
if(hitColliders.Length > 0.1) //You have someone with a collider here
//halt script for 1 second set spawn to false then return to the start of the process
{
yield WaitForSeconds(1);
spawning = false;
Debug.Log ("Spawn Occupied");
}
else
{
//create the object at point of the spawn variable
var thingToMake : GameObject = Instantiate(prefab, spawn[randomPick].position, spawn[randomPick].rotation);
Debug.Log ("Checked and spawning");
//halt script for 1 second set spawn to false then return to the start of the process
yield WaitForSeconds(1);
spawning = false;
Debug.Log ("Pickup spawned restarting");
}
}
Thanks would you add this to it's own function or add it within the spawn function?
– beelzebossnever mind I was being daft that's what happens when artists try to code lol. This seems to be working perfectly I will post my code in case anybody else needs to see how it is used. Thanks very much for your help.
– beelzeboss